Above (in production)

2006-2007 Realtime Art Movie for lkcc

Concept art
Paint over on a flat shaded polygons

This demo was originally planned for Evoke 2006, but we missed the deadline. We are now aiming for Breakpoint 2007. Since I can only use our old 3d-engine, "subraum", which does not feature fancy vertex shaders or render to texture effects, I am concentrating on content and editing.

Similar to Perfect Love, I started with a lot of concept design and research. Gloom has already finished the wonderful soundtrack and if things go extremely well, we will even make the deadline in April.

Tags

Concept Art, Motion Design

Client

lkcc / Sparetime art project

Work

Tools

Concept art for detailed 3d modeling
Paint over on a flat shaded polygons
Concept sketches for logo art
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